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rve Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
ABGR32-bit ABGR bitmap where the first 8 bits is the alpha channel describing the opacity of each pixel
AnimationThis is an abstract data type describing an animation
BitmapAn abstract base class for all sorts of bitmaps
EffectAn Effect is some form of animation happening on the screen
Effect_changealphaA generic class for creating a transition from one alpha value to another within a specified area
Effect_counterShows an mechanical-style countdown, counting down hours, minutes and seconds
Effect_fadeDoes a classic fade-in/fade-out
Effect_moveMove a Bitmap from one part of the screen to another
Effect_move_animationMove an Animation from one part of the screen to another
Effect_movebarsUsed by vote.cc, probably not useful for anything else
Effect_tileSplits the area into as many tiles as possible and changes the alpha value of a random tile every frame
LoopingFramesA LoopingFrames animation is an infinite loop of a handful of preloaded bitmaps
PackedAbstract base class for all packed bitmap types
ReadfdClass for doing secure, non-blocking, line-buffered reads from any file descriptor
RGB24-bit RGB bitmap
RGBA32-bit RGBA bitmap where the last 8 bits is the alpha channel describing the opacity of each pixel
RollCountThis animation generates a mechanical-style rolling counter that counts from a given number of seconds towards 0

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