ABGR | 32-bit ABGR bitmap where the first 8 bits is the alpha channel describing the opacity of each pixel |
Animation | This is an abstract data type describing an animation |
Bitmap | An abstract base class for all sorts of bitmaps |
Effect | An Effect is some form of animation happening on the screen |
Effect_changealpha | A generic class for creating a transition from one alpha value to another within a specified area |
Effect_counter | Shows an mechanical-style countdown, counting down hours, minutes and seconds |
Effect_fade | Does a classic fade-in/fade-out |
Effect_move | Move a Bitmap from one part of the screen to another |
Effect_move_animation | Move an Animation from one part of the screen to another |
Effect_movebars | Used by vote.cc, probably not useful for anything else |
Effect_tile | Splits the area into as many tiles as possible and changes the alpha value of a random tile every frame |
LoopingFrames | A LoopingFrames animation is an infinite loop of a handful of preloaded bitmaps |
Packed | Abstract base class for all packed bitmap types |
Readfd | Class for doing secure, non-blocking, line-buffered reads from any file descriptor |
RGB | 24-bit RGB bitmap |
RGBA | 32-bit RGBA bitmap where the last 8 bits is the alpha channel describing the opacity of each pixel |
RollCount | This animation generates a mechanical-style rolling counter that counts from a given number of seconds towards 0 |