#include <animation.h>
Inheritance diagram for LoopingFrames:

When it reaches the last frame in the sequence it'll start over. The sequence is constructed by calling insert_frame(). 
Public Member Functions | |
| void | insert_frame (const Bitmap &bitmap) | 
Pushes bitmap onto the end of the sequence.   | |
Protected Member Functions | |
| virtual Bitmap * | getframe (int skip=0) | 
| virtual int | autofree () | 
Protected Attributes | |
| std::vector< Bitmap * > | _frames | 
| unsigned int | _pos | 
      
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Pushes  
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1.3.3