#include <animation.h>
Inheritance diagram for LoopingFrames:

When it reaches the last frame in the sequence it'll start over. The sequence is constructed by calling insert_frame().
Public Member Functions | |
| void | insert_frame (const Bitmap &bitmap) |
Pushes bitmap onto the end of the sequence. | |
Protected Member Functions | |
| virtual Bitmap * | getframe (int skip=0) |
| virtual int | autofree () |
Protected Attributes | |
| std::vector< Bitmap * > | _frames |
| unsigned int | _pos |
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Pushes
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1.3.3