#include <animation.h>
Inheritance diagram for LoopingFrames:
When it reaches the last frame in the sequence it'll start over. The sequence is constructed by calling insert_frame()
.
Public Member Functions | |
void | insert_frame (const Bitmap &bitmap) |
Pushes bitmap onto the end of the sequence. | |
Protected Member Functions | |
virtual Bitmap * | getframe (int skip=0) |
virtual int | autofree () |
Protected Attributes | |
std::vector< Bitmap * > | _frames |
unsigned int | _pos |
|
Pushes
|